A downloadable soundtrack



Sound Cloud Link to listen to

Music:

March: This would be used as the title music. I went for a little more comedic interpretation of the theme, so I wanted the undead to be advancing with a march, but with a 3/4 time signature to also be a waltz. It features the bassoon to represent the necromancer. and has a trio section featuring the flute because of this guy:

 Cerebral music: Because this is for an RTS game, I wanted some space for thinking, and toned down the melodies for this track. It features a fanfare section to be faded in and out of the song based on the context of the game. I imagined the "Hero" enemies would start blasting their fanfare if they started to win. 

Level Lose Music: features a patronizing base line, and violins who laugh at you.  Does not loop.

Sound Effects:

I wanted to try different techniques of sound design, so each was created differently. 

Level Win Music: "Dramatic Chimpunk" (cause you are evil) and the Zelda Success theme, because this is the perfect 6 notes to convey all the feelings you should be having right now. Made via orchestration.


Charge: When the "Heros" launch an attack against you. Made via layering a variety of sounds from freesound.org

 


Rise Undead: for when you raise an army and spread your territory. Made via combining recordings of ripping leaves (body parts assembling), pouring salt(dirt moving), stirring Jello (squelching), reversed resonance of a mandolin smack (magical presence / wrongness), and my very wet laugh made right after eating some Jello. 




Download

Download
igalevelMusicCombinedCut.mp3 1 MB
Download
Success.mp3 76 kB
Download
Charge.wav 668 kB
Download
RiseUndead.wav 576 kB
Download
PlayerLose.mp3
Download
LumberMarchFade.mp3 1 MB

Comments

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These are great! Well done, good luck in the jam!