A downloadable soundtrack



Sound Cloud Link to listen to

Music:

March: This would be used as the title music. I went for a little more comedic interpretation of the theme, so I wanted the undead to be advancing with a march, but with a 3/4 time signature to also be a waltz. It features the bassoon to represent the necromancer. and has a trio section featuring the flute because of this guy:

 Cerebral music: Because this is for an RTS game, I wanted some space for thinking, and toned down the melodies for this track. It features a fanfare section to be faded in and out of the song based on the context of the game. I imagined the "Hero" enemies would start blasting their fanfare if they started to win. 

Level Lose Music: features a patronizing base line, and violins who laugh at you.  Does not loop.

Sound Effects:

I wanted to try different techniques of sound design, so each was created differently. 

Level Win Music: "Dramatic Chimpunk" (cause you are evil) and the Zelda Success theme, because this is the perfect 6 notes to convey all the feelings you should be having right now. Made via orchestration.


Charge: When the "Heros" launch an attack against you. Made via layering a variety of sounds from freesound.org

 


Rise Undead: for when you raise an army and spread your territory. Made via combining recordings of ripping leaves (body parts assembling), pouring salt(dirt moving), stirring Jello (squelching), reversed resonance of a mandolin smack (magical presence / wrongness), and my very wet laugh made right after eating some Jello. 




Download

Download
igalevelMusicCombinedCut.mp3 1.8 MB
Download
Success.mp3 76 kB
Download
Charge.wav 668 kB
Download
RiseUndead.wav 576 kB
Download
PlayerLose.mp3
Download
LumberMarchFade.mp3 1.5 MB

Comments

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These are great! Well done, good luck in the jam!